A brief piece of interactive fiction (or prose if you want) about examining an empty, cluttered house. Made by me.

Goal: With this project I wanted to consider how setting in interactive fiction can be used to build character. I programmed it for the player's vision of the room to expand as they examine each of the scattered items, as well as allowing them to consider the implications of those items in hindsight. I didn't want it to be a puzzle, as then the player would focus on finding one solution, not simply observe suggestions on character. I also, at the very least, didn't want clicking on an item to take the player to an entirely different screen, as that would remove them from the current setting. I also saw this as a good time to practice writing descriptions and prose, since this vibe requires a somewhat vibrant visual of the setting. I wanted this to be the equivalent of simply observing an abandoned room in something like Bioshock. Minus the horrible dystopia, of course.

Development log

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