Many, many foolhardy heroes blunder into the dungeon expecting to find treasure or a kiss. What lies at the end instead is a horrible force of nature that must be guarded from disturbance for as long as possible.

That is your role. Take on an army of increasingly numerous, would-be heroes. Watch their movement patterns carefully as the run, slide, and jump in an attempt to slip past your wide reaching and powerful attacks. Be the Goliath who thwarts the noble hordes of chivalry like clockwork in this arcade anti-platformer. 

Game programmed by myself. Character artwork done by Lanter, huge thanks to them. Made in Godot. Audio made with Audacity.

Known Bugs:

  • Although Godot 4.1 seems to have better web stability, I believe certain browsers such as Chrome will still have issues.  Let me know what works and what doesn't.
StatusIn development
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorsLittleFieryOne, Lanter
Made withGodot
TagsArcade, Boss battle, Godot, Pixel Art, Short, Singleplayer

Development log

Comments

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Sorry, couldn't play it. Caused browser to go not responding in Chrome and Brave. Black screen after clicking run game in Safari. Those are all the browsers I have installed to try

Thanks for letting me know, I'll try to fix this in the post-jam version.

I really like the attack poses of the boss. 

Gameplaywise, for me it lacked challange after short while. Number of enemies maybe could increase, or those visible 'ticks' could become shorter the longer u play. 

Both of these happen, but you're still right, since it takes a while. I'll definitely increase how fast it ramps up.

Really fun game! Huge plot twist at the end with "Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)"

(1 edit)

Yeah I got that error while uploading it too. I thought I'd fixed it; the solution I found on the web was to enable SharedArrayBuffer support on the itch.io page. But even itch.io says "(Experimental) This may break parts of the page or your project. Only enable if you know you need it." So sadly I think this is just the cost of using Godot 4.0 on the web for now. I might be able to improve it when the jam's over by changing some headers. Next time I'll probably stick with 3.0 instead.

Edit: If you want you could try changing browsers.  I mean you don't have to, but I'd appreciate it so that I can let other people know in the description. It works in Firefox on my computer if that helps.

didn't work for me on chrome, but it did work on edge, no audio tho

Yeah I ended up prioritizing sleep over audio. Next time I might just pull the all-nighter. But thanks for letting me know about the browsers supported :)